Vokabulantis1/26/2024 Vokabulantis is not the only game in development using Claymation or stop-motion animation either. It is confirmed to release on Steam, with the goal of eventually adding more platforms. Kong Orange has been developing the project for several years already with Wiredfly, but the company says that a potential release date is still several years away – the earliest being 2024. The game is currently in a Kickstarter campaign with over 83% of its $82,391 goal fulfilled and ten days left to go as of this writing. Wiredfly is a Danish puppet animation studio in partnership with Kong Orange, the makers of indie-puzzler Felix the Reaper. Local co-op and other game additions are marked as goals on the Kickstarter. Inspired by Inside and Little Nightmares, Vokabulantis will be fully playable in either single player or online co-op. The developers believe that the game will be roughly 8-10 hours long with an additional 2 hours based on collectibles. Additionally, because of the unique style, cutscenes will seamlessly merge into gameplay. Kong Orange says that level design will reflect the challenges people experience in relationships, such as the distance between the two changing the level. The lovebird protagonists will explore a handcrafted world made using real-world objects scanned into the game. ![]() Without mouths, they journey through an unfamiliar world to convey their feelings without words. Players will take control of Kurt and Karla, two kids on the cusp of declaring their love for one another before their mouths mysteriously disappear. Related: LAIKA's Stop-Motion Characters Gather to Celebrate in Thanksgiving VideoĪs reported by GameSpot, Vokabulantis is described as a love-driven co-op action platformer by developers Wiredfly and Kong Orange. Other lesser-known games have released using stop-motion, but that list is relatively short and varies much more dramatically in execution. Both of these examples implemented techniques used before 3D modeling took off in the 80s. ![]() Another famous example is the Doom series, which used real-world figurines in-game by scanning and digitizing them into the game world. One of the most famous uses of stop-motion in gaming comes from Netherrealm, which initially used clay figurines to animate the characters Goro, Kintaro, Sheeva, and Motoro in the original Mortal Kombat trilogy.
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